Where to Buy Level 100 Resist All Schools Gear Wizard 101 UPDATED

Where to Buy Level 100 Resist All Schools Gear Wizard 101

Are you new to Wizard101 and don't know where to get good gear? Have you returned to the game recently, but y'all're overwhelmed past all the new dungeons and bosses, and don't know what'due south worth farming? Or perhaps you lot're experienced with the game and have leveled multiple wizards to max, but you're not sure when to end and become new gear to be efficient while questing.

This guide is geared (pun intentional) towards anyone leveling a new grapheme, regardless of feel. So this guide won't be super helpful if yous're trying to gear up for PvP, need more energy, trying to make a good stitch, or if you're wanting to be 100% optimized in PvE (although this guide may be a proficient starting place). If yous're leveling a grapheme, yous'll want fights to go smoothly and efficiently, and to only stop questing to farm dungeons/bosses when you demand to (or want to).

To keep things accessible to everyone, I won't recommend any crowns gear. While some crowns gear can be super helpful, non everyone has the crowns to buy information technology, and if it is farmable, the drop-charge per unit is usually extremely low and not worth the time and effort. I also won't recommend many skeleton key bosses, because key drops can be rare especially near the beginning of the game, and most skeleteon primal bosses aren't run much (besides the bosses meant for college levels). For dungeons, I'll take into account how often they're run today, since it can be difficult to find groups if they're not very popular.

Yes, I know this graphic is amazing.

Everything listed in this guide volition exist organized past level (1-130), and be listed equally:

  • optional: helpful or geared towards certain playstyles, but not necessary for easy questing, and/or the dungeon/boss isn't run much).
  • recommended: can make questing a bit smoother, but even so possible to do well without this gear).
  • heavily recommended: basically a necessity, too proficient to refuse, etc.).

If y'all want the easiest time questing, information technology'southward a expert idea of get near of the optional gear, just it may make your leveling experience have longer because of all the farming required. If yous want smooth questing that's fairly efficient, attempt and get most of the recommended gear. And if you're trying to be super efficient at the toll of having some rougher battles, you tin become by with just going for the heavily recommended gear and good strategy. Of course, you tin mix and match dissimilar gear sets as much as you want to fit your play-manner. If you're soloing, it tin can be hard to discover a grouping for some of the less popular dungeons, but if you lot're questing with others and have the time, become ahead and run those dungeons for a fun challenge and some extra boodle!

Disclaimer

As a side note, pets are substantially a piece of gear likewise, but aren't covered in this guide. The college level yous become, the more than important a pet is, and having a bully pet at lower levels can help tremendously. Only getting a pet with impairment, universal resist and a school blade can brand the game significantly easier, and there are tons of pets like that in the hatching kiosk. Decks aren't covered in depth in this guide, as they generally aren't too important (until they kickoff giving an actress pip). Just find a deck that works for yous and y'all'll be proficient to go for the most part. Jewels aren't covered in depth either, simply ones that give health/accurateness/pip take a chance/disquisitional are the virtually useful if you lot accept them and tin socket them. Just don't use a good loftier level jewel on an item you'll replace later, because you don't know how long it'll exist until yous get a jewel like that over again. At that place will also be some spoilers (evidently!) if you haven't gotten to later parts of the game, so don't read too far if information technology's your commencement time questing in Wizard101!

Magnificent Winston, AKA, the all-time (and cutest) slice of "gear" in the game

Anyways, permit's become started!

Level 1-24(or 56-60)

Recommended-Bazaar Gear (Everything)

In general, the best gear worth getting in the very beginning of the game is gear you tin can purchase from the bazaar. You'll want to go with gear for your school that gives a combination of health/impairment, and accurateness (burn/myth/storm), pip adventure (life/death/remainder), or universal resist (ice). For accessories, you'll want athames and rings that give health, mana and/or pip chance, and an amulet that gives something useful like school traps. The wand you start off with is good for a while since it gives 5% universal accuracy and a 1 pip heal. I'd propose switching it out when yous tin can buy wands that give a pip, or switching it for a wand with wand hits if you decide yous need those to remove shields or weaknesses. It doesn't matter what deck you're using in the early game, as long every bit it's big enough to pack enough spells for you to win mob/boss fights (it does help to have multiple decks for different types of fights though). The early on game is easy enough to where yous don't actually need bazaar gear and can probably get by with just dropped gear, only bazaar gear is helpful nonetheless and will brand questing go smoother. Just check past the boutique every v levels (v, x, etc.) and you lot'll usually be able to detect an upgrade to what you have already. Constantly replacing gear like this tin can consume a lot of your gold though, so if you need to skip some upgrades you'll probably be ok. If you lot want to be super efficient, you tin rely on Bazaar gear until 56-threescore, but farming for gear before then tin make things quite a bit easier.

The Bazaar in Olde Town, Wizard Metropolis

Level 25

Optional-Pagoda of Harmony/Hollow Mountain (Hat/Robe/Booots/Wand/Athame/Amulet/Ring)

At level 25 you can travel to Kembaluung through a gunkhole in Krokotpia, and go through two dungeons which some decent items. The master gear(lid/robe/boots) is comparable to the bazaar gear y'all can find, but some of the accessories (wand, athame/amulet/ring) are ameliorate than bazaar counterparts. However, most of the gear volition probably exist replaced pretty quickly and then farming extensively isn't really worth it.

You can get to Kembulaag through a gunkhole in The Oasis, Krokotopia

Level xxx

Heavily recommended (at least once), Recommended later starting time time-Mountain Olympus (Wand/Chapeau/Robe/Boots)

Mountain Olympus is definitely worth going through at least once, considering yous're guaranteed to become the sky iron hasta, which is an amazing wand at level thirty that gives a power pip and 10% universal damage(!). It's hard to find a non-crowns wand that beats this until level xc+, so information technology'll last you lot a very long time. There are as well two sets of dropped gear (hat/robe/boots), that are very well rounded and much improve than bazaar gear. 1 set is pretty mutual, while the other one is more rare just has slightly meliorate stats. Running the dungeon until yous have a hat/robe/boots from either set is recommended, and it'll be a while (level 56-60) before you need to replace it. There's a lot of people however running the dungeon too, so it shouldn't be hard to find a group.

To become to Mount Olympus in Aquila, take a chariot located in Cyclops Lane, Wizard Metropolis

Level 40

Optional-Barkingham Palace (Hat/Robe/Boots/Band)

The gear here isn't also rounded every bit the mount Olympus gear but information technology's nonetheless a fleck ameliorate and might be worth looking into if you lot didn't get the Olympus gear. The rings give some damage likewise, which is pretty dainty. There are multiple dungeons here that each drib gear, merely they aren't run much since Olympus is just ten levels earlier.

Yous can go to Barkingham Palace through Reagent's Foursquare, Marleybone.

Level 56

Recommended to go with one of the following options or a mix (Athame/Ring)

Bazaar athame/ring- at that place are some athames and rings that you might be able to find in the bazaar that give a good amount of damage to your school, block, and the other normal athame/band stats. Y'all may not be able to observe them in the bazaar, merely if you do, definitely snag them. If you're unable to find them, a vendor in Hrundle Fjord sells a like athame and ring that are slightly weaker.

Wintertusk crafted athame/ring- these are well balanced accessories that give health/mana/pip chance/damage/heal incoming/heal outgoing/block, and energy. They aren't likewise hard to craft so definitely expect into them if you lot need a good athame/ring, especially if yous heal at all or but want some extra energy.

The Vendor is located in Vestrilund, Wintertusk (Grizzleheim)

Level 56-60

Heavily Recommended to to become with one of these options or a mix. (Hat/Robe/Boots)

Wintertusk crafted gear-This is a set of level 56 gear that I would say is basically required, but waterworks/house of scales is simply 4 levels afterward. Still, the recipes aren't very difficult to craft (just require grandmaster artisan), and the stats are very well rounded and give a good amount of universal resist for all schools, not just ice. The chapeau as well gives a schoolhouse blade, the robe a schoolhouse trap, and the boots a schoolhouse bubble, which are all pretty useful. The hat in particular tin be used for a long time if y'all want an extra school blade, and don't want to use an amulet for an actress stackable blade. Having a full set of this gear will make farming waterworks/business firm of scales go much more smoothly in the future, which is why it's recommended, just it can probably last y'all for a long time if yous don't feel like running those dungeons.

This vendor is located in Sudrilund, Wintertusk (Grizzleheim)

Waterworks gear (60)- This fix is one of the near iconic in the game, and for adept reason. Information technology gives very balanced stats for all schools, gives cracking universal resist, and also looks pretty neat! Lots of people nonetheless run waterworks and the drib rates aren't bad, and so it's heavily recommended to farm waterworks for your gear. This gear is better than the Wintertusk crafted gear in basically every style except that the waterworks gear doesn't give any cards. Then unless you really demand the extra cards, it may exist ameliorate to go with the WW set.

Swoop into Crab Aisle from Triton Alley, Wizard Urban center to find the Waterworks.

Firm of Scales' Gear (60, hat/robe specifically) is more offensive based than Waterworks or the Wintertusk Crafted gear, so it might be worth it for the offensive schools. There are some adept amulets besides, and nigh of them requite damage and a school blade, but unless y'all really care nigh that damage, it'south probably easier to go with the shango's amulet of your school. The boots are pretty bad though, so WW or WT crafted boots are a amend selection if you can become them. This dungeon can exist a bit more difficult than Waterworks and isn't quite equally popular, and there'due south a pre-dungeon as well, but finding a grouping still shouldn't have besides long.

Activate a mander statue in the Residuum School, Krokotpia to get here

Level 60

Reccomended-Boutique (Amulet)

Shango's Amulets give some health and a school blade. Very elementary, but very constructive. If you're using the WT crafted hat, you can apply this instead for an extra school blade, and replace the hat with the WW/HoS lid. These amulets price quite a bit of gilded whether y'all buy it at the bazaar or in zafaria though, and so make sure you take plenty.

Level 70

Optional-Atlantea (Hat/Robe/Boots)

Atlantea isn't a very popular dungeon anymore, and the gear doesn't give every bit much damage or resist as WT Crafted/Waterworks/HoS for the most part. Still, the gear gives more critical, health, and pierce, so if you like those stats, it might be worth it. The boots specifically are pretty good and are amend than near non-crowns gear at the level, only it definitely isn't necessary to stop and farm here unless you lot desire to. Y'all'll have to crush Mount Olympus before you can go into Atlantea.

Atlantea is located in Aquila

Level 76-86

Reccomended-Crafted Block Boots

Shane MacGobhann Block Boots (76)- These boots give a big chunk of critical block, and its other stats are very comparable to WW etc. Bosses start to disquisitional a bit more than every bit you go further into the game, and block can be very helpful, so crafting these can aid quite a bit. Yous'll accept to be a legendary artisan to craft these, however.

Shane can exist found in The Wild, Avalon

Popol Vuh Whitepaper Cake Boots (86)- these are basically an improved version of in a higher place, and since critical/disquisitional block decays every bit yous level upwardly, yous'll need to craft these to try and keep your critical block somewhat respectable while questing. You won't be able to craft these until you finish the Azteca crafting quest, so information technology'south best to get that done as shortly as you tin.

Observe Popol in Alto Alto, Azteca

Level 90

Optional- Tartarus (Hat/Robe/Boots/Amulet/Wand)

While Tartarus gear is very good, the dungeon is much more difficult and very long than nigh other dungeons up to this point in the game. With Darkmoor/exalted duel gear just 10 levels afterwards, it's not actually worth spending a lot of time farming this dungeon. There is a fix of gear that's basically an improved waterworks, however, and another gear sets with more niche uses (like resist to two other schools). Yous tin get a good critical wand too that can be worth it if you already have respectable critical chance. There'due south also an extremely rare drop, the Amulet of Divine Influence, that gives cracking stats at level xc, but doesn't give a very useful card, and amulets at 99+ are very comparable. You'll have to have completed Atlantea and Mount Olympus to go into Tartarus, as well.

Tartarus is located on the far side of Aquila.

Recommended- Cronus (Athame)

Cronus is a clandestine dominate in Tartarus that doesn't crave you to do any fights before fighting him. He drops a great athame, and even though there are some better options at level 100+, information technology'south still very competitive. He also drops a lot of other good items like amber, and it isn't a very difficult fight overall.

Recommended- Gladiator Dimachaerus (Ring)

Gladiator is a hidden boss in Olympus, and he drops a band that's comparable to the athame that Cronus drops. In that location will exist some ameliorate options at 100+, but it's a solid pick even at college levels. This fight can be somewhat annoying with his weaknesses and the minions shielding, merely it nevertheless isn't besides difficult, and he drops amber and other goodies.

Level 99

Heavily Recommended (Amulet), Recommended (Athame/Band)- Morganthe

Morganthe is heavily farmed because she drops a great schoolhouse amulet that gives amazing stats (including universal resist) and school blades. She also drops an athame and ring with great impairment and well-rounded stats that's amid some of the best athames/rings in the game. This is a pretty simple fight and there'southward no fights before you fight her, making this a worthwhile identify to stop questing and farm for a while.

You'll take to become through the Hive, Khrysalis to get to the Shadow Palace

Level 100

Heavily Reccomended to go with a set up of Full Darkmoor gear, or a mix of Darkmoor/Exalted Duel gear (Lid/Robe/Boots)

Darkmoor (Graveyard)- The gear dropped in the terminal boxing of the Graveyard is basically superior to waterworks/house of scales/tartarus gear in every way. You'll take to do the offset ii Darkmoor dungeons to get your first school shadow spell anyways, and the last dungeon is heavily farmed for a variety of reasons. The first boss drops a great well rounded athame with astonishing impairment. There'south a skeleton key boss (Aphrodite II) that gives a good impairment ring besides in the beginning room. An amulet comparable to the Morganthe amulet drops from the second fight (biggest difference is the cards and more pierce), and the terminal fight drops the school gear as well equally a well-balanced wand with skillful crit/block/pierce. The dungeon may seem daunting with the cheats, just if you check some guides and gear up your decks earlier going in, it should work out. Only make sure to communicate with your squad!

Later on beating the first two dungeons, you can take a portal to take you to the Graveyard, Darkmoor.

Exalted Krokopatra/Rattlebones- the hat from Exalted Krokopatra and Robe from Exalted Rattlebones duels are comparable to the darkmoor gear and slightly improve in many cases. While these tin can be difficult fights, there are no other fights you lot take to practise earlier fighting these bosses. Notwithstanding, they require their respective exalted duels to fight them, which is a one time utilise housing detail. You can get them as a drib from fighting normal rattlebones/krokopatra, from the Jade Oni, from Mirror Lake, as well equally some other places in the spiral.

If y'all have a duel, identify it in your house to employ it.

Level 102

Heavily Recommended- Bazaar Decks

At this level you lot can purchase decks from the bazaar that give you lot an extra pip at the start of battle. It's definitely worth spending your gold on these. They can give another stats too, similar health, disquisitional, and critical cake.

Level 110

Optional- The Rat (Hat/Boots/Wand/Amulet

The rat drops a variety of gear, but the most notable are the boots, hats, wands, and amulets.  The boots requite a ton of harm and give critical, but don't give any critical cake and have less resist than the Darkmoor boots. Since critical block decays over time, and less and less items requite expert cake at college levels, yous're not sacrificing much besides to resist to employ these boots. The hats are like to the boots, just don't give resist at all, just if yous want to go for a glass cannon build information technology'south a great option. He also drops school wands that requite a decent amount of harm, and amulets that are comparable to the Morganthe and Darkmoor amulets, but with more than resist. There are improved versions of these boots/hats/wands that you tin get in the next two worlds, then unless you lot desire those offensive stats right now, it'll probably exist better to wait a bit longer. If you're tanking, the amulet may exist worth going for, though.

The Rat is located in Horizon Hold, in Borealis Peaks, Polaris.

Level 115

Recommended- Crafted Wand (Legendary)

Bold you've been keeping up with your crafting, these are some great wands that requite you a ton of damage and pierce for your schoolhouse, as well as some pip conversion and a small-scale corporeality of critical. It isn't the easiest thing to craft, simply information technology's probably worth it if you're using the malistaire/rat wand or but don't take a better wand however.

You can buy the recipes from Ignus in the Arcanum.

Level 120

Optional- Skeleton Cardinal Boss Verboten Mimic (Rings)

If y'all have a crit focused setup, the rings dropped from the skeleton key boss Verboten Mimic in Mirage are probably worth farming for. They give a good amount of damage equally well, and you tin slot a pip chance jewel if you need information technology, so you aren't sacrificing much for the extra crit.

You'll need a Gold Skeleton Primal to fight Mimic in Aggrobah, Delusion

Optional- Sands of Time Bosses (Hat/Boots/Wand)

The bosses at the finish of Mirage driblet an improved version of the Rat Lid/Boots/Wand. 2 of the fights can exist soloed easily (3 if you have a good strategy and pretty proficient stats). You'll have to check which boss(es) drop the gear for your school, but near of these fights are easier than the Rat, so information technology may be worth a bit of farming, especially if you lot don't have a good pair of offensive boots still or haven't crafted the legendary wand.

You'll have to go to the Rubal Wastes and so the Chronoverge to get to the Sands of Fourth dimension.

Level 125

Recommended- Cabal Lid/Boots

This gear drops throughout most of Empyrea office one, but y'all can get it most easily from the Secret Tunnel. This is a really easy farming spot in early Empyrea that gives some groovy stuff. There are hats/boots that are a directly upgrade to the Mirage/Rat boots, and you tin get some smashing jewels, seeds, etc. while farming likewise. There's no cheats and the enemies don't have a ton of health, making this by far the easiest farming spot for gear similar this.

Y'all can enter the Secret Tunnel soon afterward getting to Aerial Jungle, Empyrea.

Optional- Skeleton Key Boss Corporal Tenni-syn (Robe)

If y'all're looking for a slightly ameliorate robe than the Darkmoor/Rattlebones robe, this is probably your best bet (unless you're Storm). I'd recommend this more, but this is a really hard skeleton central boss fight, and it's just a slight improvement. If you can find a good team, it's worth it, otherwise it'll be easier to just stick to what y'all already accept.

You'll find Tenni-syn in the Zanadu Sewers. You lot'll need a aureate skeleton key, though.

Optional- Revered Crafting Wands

These are a slightly improved version of the legendary wands, but likewise include free energy and angling luck which can be useful outside of combat. The recipe is hard though and it'll take a while to get everything necessary to craft them. It's a expert goal to work towards, but it's just a scrap better than the legendary wand and so it's not super necessary. You lot can get the recipe from Ignus Ferric in the Arcanum.

Level 130

Paradox Gear/crafted alternative-lid/boots/rings

The Paradox gear and their crafted alternatives requite good offensive stats but like the Hole-and-corner Tunnel/Sands of Time/Rat alternatives. The rings are comparable to the mimic rings and give slightly more than crit. You can become these items from the final boss of Empyrea part ii and some of the fights leading up to it. You lot can also craft an alternative version with the same exact stats using gear dropped from some easier fights in Empyrea part II. A vendor in Nimbus Citadel sells the recipe. I definitely recommended this gear if you don't have whatever of the alternatives from before parts of the game, but even if you exercise, it'southward still probably worth getting these items to be extra prepared for the adjacent major content update, or if you simply want an awesome look (the crafted alternative looks different though, unfortunately)!

Endmost

Well, that should cover virtually of the important gear you can go to help level efficiently from 1-130. If in that location are any important farming spots or pieces of gear that I didn't mention, or if you accept feedback of any kind, delight permit me know. Thank you for reading and I hope this guide helped you in some way!

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Where to Buy Level 100 Resist All Schools Gear Wizard 101 UPDATED

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